Neurohelper AI Models

ElevenLabs Sound Effects V2

Audio Models
ElevenLabs · Text-to-audio sound design

ElevenLabs Sound Effects V2 Create the sound your content is missing

Generate cinematic impacts, Foley, product sounds, ambient loops, game audio, transitions, ASMR textures, and interface feedback from a natural-language description.

Text to soundOne-shotsSeamless loopsCustom durationPrompt influence
Sound paletteInteractive preview
Dragon flybyPlay
Cinematic · 5 sec
Mech awakeningPlay
Game audio · 5 sec
Ice spellPlay
Fantasy · 5 sec
Hypercar launchPlay
Automotive ad · 5 sec

Sound Effects V2 lives inside the same Neurohelper AI workspace as voice, music, video, image, and chat models. Build the visual, animate it, generate the Foley and ambience, add narration, and keep the entire production workflow connected.

Sound Effects V2Audio MasterVideo MasterImage Master
Text → audiodescribe a sound in natural language and generate a finished effect
0.5–22 seccurrent duration range exposed by the fal integration
Loop modebuild repeatable atmospheres without an obvious endpoint
0–1 controladjust how strictly the generation follows the prompt

AI sound effects generator

Sound design without hunting through stock libraries

ElevenLabs Sound Effects V2 turns a description into purpose-built audio. Instead of searching for a vaguely suitable clip, describe the object, action, environment, perspective, intensity, timing, and production style you actually need.

Match the visual

Create Foley and transitions around a specific shot: a bottle cap, cloth movement, a camera whip, a mechanical reveal, or footsteps on a particular surface.

Build atmosphere

Generate rain, forests, cafés, spacecraft interiors, magical rooms, city nights, and other environmental beds—including seamless loops.

Give products feedback

Add sonic identity to apps, games, ads, and branded content through notification tones, tactile clicks, successes, warnings, and transitions.

Sound Effects V2 is not a full music generator

It can create musical components such as drum loops, pads, and stingers. For complete songs, long-form structure, vocals, or section-by-section composition, use a dedicated music model.

Generated audio and prompts

Six sounds that make a scene feel bigger

These examples move from cinematic creatures and game machinery to fantasy effects, automotive advertising, world ambience, and product reveals. Start playback on any card; the previous sound stops automatically.

Film · Creature sound design

A Dragon Dives Straight Past the Camera

Scale, speed, wing pressure, and perspective turn a silent fantasy shot into an immediate cinematic event.

Ready to play0:00 / --:--
View prompt & settings

Huge cinematic dragon flyby above a medieval mountain city, approaching rapidly from far ahead, enormous leathery wings beating with heavy air pressure, then diving inches over the listener from front to back. A deep animal roar peaks during the close pass, loose roof tiles rattle below, powerful Doppler movement and a long valley echo. Photoreal creature sound design, massive scale, no music, no human voices.

5 secondsPrompt influence 0.50Loop off
Game · Mechanical transformation

A Giant Mech Wakes Up Inside a Hangar

Layered servos, hydraulics, armor, and reactor energy create a tactile machine with believable weight.

Ready to play0:00 / --:--
View prompt & settings

A building-sized battle mech powers on inside a vast steel hangar. Begin with a deep dormant electrical hum, then heavy hydraulic pistons engage, layered servo motors rise in pitch, huge armor plates slide and lock into place from left to right, ending with one thunderous magnetic core pulse and resonant metal impact. Extremely heavy industrial scale, detailed mechanical texture, wide cinematic space, no alarm, no voice, no music.

5 secondsPrompt influence 0.55Loop off
Fantasy · Magic impact

An Ice Spell Freezes and Shatters the Air

A clean magical one-shot combines directional movement, crystalline growth, impact, and a memorable decay.

Ready to play0:00 / --:--
View prompt & settings

Powerful fantasy ice spell cast from close left to distant right: a sharp inhale of frozen air, glittering crystalline energy spirals forward, thick ice grows instantly across stone, then explodes into thousands of bright glass-like shards with a deep magical impact. Crisp high-frequency sparkle above a heavy low frozen crack, dramatic cavern reverb, no voice, no music, no fire sounds.

5 secondsPrompt influence 0.60Loop off
Advertising · Automotive sound

A Hypercar Launches Through a Neon Tunnel

A directional pass-by gives an automotive reveal acceleration, polish, and a physical sense of speed.

Ready to play0:00 / --:--
View prompt & settings

Premium electric hypercar launches inside a long concrete tunnel at night. Begin with a tense high-voltage motor whine close to camera, then instant full-power acceleration, tires gripping dry pavement, and an extremely fast left-to-right pass with strong Doppler shift and reflections racing down the tunnel. End on a distant regenerative whine. Clean cinematic automotive commercial, powerful but refined, no music or crowd.

5 secondsPrompt influence 0.50Loop off
Worldbuilding · Seamless ambience

An Alien Rainforest That Never Repeats Obviously

A rich looping environment can carry a game level, animation, meditation world, or long narrative scene.

Ready to play0:00 / --:--
View prompt & settings

Seamless nighttime ambience in a vast alien rainforest after warm rain. Wet leaves move at different distances, hollow trees resonate softly, bioluminescent creatures chirp in irregular glassy patterns, a huge unseen animal calls across the valley, and heavy droplets land near the listener above a low planetary hum. Naturalistic field recording of an impossible ecosystem, mysterious not frightening, no music, no voices, no obvious loop point.

5 secondsPrompt influence 0.40Loop on
Marketing · Product reveal

A Sneaker Lands Like a Hero Product

A short, tightly designed impact turns a simple product cut into a distinctive launch moment for social and paid media.

Ready to play0:00 / --:--
View prompt & settings

Premium sneaker reveal for a vertical fashion ad: a fast fabric-and-air whip descends, the shoe lands on a glossy glass platform with a deep controlled impact, the sole compresses with a tactile rubber squeak, tiny glass particles jump, then a short futuristic shimmer traces around the product and stops cleanly. Punchy close-mic commercial sound design, stylish and physical, no music, no voice, no generic trailer boom.

5 secondsPrompt influence 0.60Loop off

How to prompt Sound Effects V2

Describe the recording, not just the object

A useful prompt explains what happens, how it develops, where it is recorded, how close the listener is, and what should be excluded.

01

Source

Name the object, environment, creature, interface action, or physical material.

02

Sequence

Describe the order: approach, movement, impact, reaction, and decay.

03

Perspective

Add close-mic, distant, indoor, outdoor, spacious, dry, cinematic, or documentary context.

04

Exclusions

State what should not appear: no voice, no music, no bass boom, or no obvious loop point.

Prefer one focused sound per generation

The model can understand multi-step sequences, but ElevenLabs recommends generating individual effects and combining them when exact timing matters. This gives editors cleaner control over every layer.

Practical model selection

When Sound Effects V2 is the right tool

Use Sound Effects V2 for

  • Foley for generated or recorded video;
  • cinematic hits, risers, whooshes, and transitions;
  • game environments and repeatable ambience;
  • product, food, UGC, and ASMR sound design;
  • app notifications and interface feedback;
  • short musical stingers, pads, and drum loops.

Choose another model for

  • spoken narration or character dialogue;
  • complete songs with vocals and structure;
  • cleaning noise from an existing recording;
  • transcribing speech into text;
  • precise frame-level synchronization of many events;
  • recovering a specific copyrighted recording.

Compact Sound Effects V2 guide

Controls, output, and practical limits

Neurohelper AI currently exposes ElevenLabs Sound Effects V2 through fal. Provider products can expose different duration and output options, so the values below describe the current integration.

ProviderElevenLabs via fal
Neurohelper AI modeText to audio
Required inputText description
Current fal duration0.5–22 seconds
Prompt influence0–1; default 0.3
Loop controlAvailable
Default fal outputMP3, 44.1 kHz, 128 kbps
Other fal outputsMP3, PCM, Opus, μ-law, A-law
Best forEffects, Foley, ambience, audio cues
Full music productionUse a dedicated music model

Verified against the official ElevenLabs Sound Effects overview, ElevenLabs product guide, and fal Sound Effects V2 endpoint. Last reviewed August 15, 2026.

Frequently asked questions

ElevenLabs Sound Effects V2 FAQ

What is ElevenLabs Sound Effects V2?

It is a text-to-audio model that generates sound effects, Foley, ambience, transitions, loops, and short musical components from natural-language descriptions.

Can Sound Effects V2 create seamless loops?

Yes. Loop mode is designed to blend the ending into the beginning, which is useful for game environments, audiobook backgrounds, video ambience, and interactive experiences.

How should I write a sound-effect prompt?

Describe the source, sequence, environment, listener perspective, intensity, production style, and exclusions. A focused effect is usually easier to control than a long list of unrelated events.

Can it generate music?

It can generate musical components such as drum loops, pads, brass stabs, and stingers. Use a dedicated music model for complete tracks, lyrics, vocals, and long-form composition.

What is prompt influence?

It controls how strictly the model follows the text. Higher values favor literal adherence; lower values allow more interpretation and variation.

Is ElevenLabs Sound Effects V2 available in Neurohelper AI?

Yes. It is available inside Neurohelper AI alongside voice, music, video, image, and chat models. Availability and usage limits depend on the selected plan.

Make the visual feel real

Generate custom sound effects for the next scene.

Describe the sound, choose the duration and loop behavior, generate the result, and continue the production workflow inside Neurohelper AI.

Try Sound Effects V2